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  • 【资源目录】:

    to Take this Course.mp4

    002. How to Take this Course.srt

    002. How to Take this Course.vtt

    003. Placing the PlayStation in History.mp4

    003. Placing the PlayStation in History.srt

    003. Placing the PlayStation in History.vtt

    004. PS1 Hardware Overview.mp4

    004. PS1 Hardware Overview.srt

    004. PS1 Hardware Overview.vtt

    005. The MIPS CPU.mp4

    005. The MIPS CPU.srt

    005. The MIPS CPU.vtt

    006. Memory & Endianness.mp4

    006. Memory & Endianness.srt

    006. Memory & Endianness.vtt

    007. Memory Map.mp4

    007. Memory Map.srt

    007. Memory Map.vtt

    008. CPU Registers & Load Instructions.mp4

    008. CPU Registers & Load Instructions.srt

    008. CPU Registers & Load Instructions.vtt

    009. Store, Add, & Subtract Instructions.mp4

    009. Store, Add, & Subtract Instructions.srt

    009. Store, Add, & Subtract Instructions.vtt

    010. Jump & Branch Instructions.mp4

    010. Jump & Branch Instructions.srt

    010. Jump & Branch Instructions.vtt

    011. Exercise Our First MIPS Code.mp4

    011. Exercise Our First MIPS Code.srt

    011. Exercise Our First MIPS Code.vtt

    012. Going Over Our First MIPS Code.mp4

    012. Going Over Our First MIPS Code.srt

    012. Going Over Our First MIPS Code.vtt

    013. Installing the ARMIPS Assembler.mp4

    013. Installing the ARMIPS Assembler.srt

    013. Installing the ARMIPS Assembler.vtt

    014. Assembling our MIPS Code.mp4

    014. Assembling our MIPS Code.srt

    014. Assembling our MIPS Code.vtt

    015. PSX-EXE File Format.mp4

    015. PSX-EXE File Format.srt

    015. PSX-EXE File Format.vtt

    016. Emulator & Step-By-Step Execution.mp4

    016. Emulator & Step-By-Step Execution.srt

    016. Emulator & Step-By-Step Execution.vtt

    017. Fixing Off-By-One Error.mp4

    017. Fixing Off-By-One Error.srt

    017. Fixing Off-By-One Error.vtt

    018. Pseudo-Instructions.mp4

    018. Pseudo-Instructions.srt

    018. Pseudo-Instructions.vtt

    019. The MIPS Pipeline.mp4

    019. The MIPS Pipeline.srt

    019. The MIPS Pipeline.vtt

    020. Some Warm Up Exercises.mp4

    020. Some Warm Up Exercises.srt

    020. Some Warm Up Exercises.vtt

    021. Solving our Warm Up Exercises.mp4

    021. Solving our Warm Up Exercises.srt

    021. Solving our Warm Up Exercises.vtt

    022. Register Shorthand.mp4

    022. Register Shorthand.srt

    022. Register Shorthand.vtt

    023. Factorial Exercise.mp4

    023. Factorial Exercise.srt

    023. Factorial Exercise.vtt

    024. Solving our Factorial Exercise.mp4

    024. Solving our Factorial Exercise.srt

    024. Solving our Factorial Exercise.vtt

    025. Factorial Subroutine.mp4

    025. Factorial Subroutine.srt

    025. Factorial Subroutine.vtt

    026. Negative Numbers.mp4

    026. Negative Numbers.srt

    026. Negative Numbers.vtt

    027. Sign Extension.mp4

    027. Sign Extension.srt

    027. Sign Extension.vtt

    028. Logical Instructions.mp4

    028. Logical Instructions.srt

    028. Logical Instructions.vtt

    029. Bitshifting Instructions.mp4

    029. Bitshifting Instructions.srt

    029. Bitshifting Instructions.vtt

    030. Examples of CISC & RISC Machines.mp4

    030. Examples of CISC & RISC Machines.srt

    030. Examples of CISC & RISC Machines.vtt

    031. CISC vs RISC Instructions.mp4

    031. CISC vs RISC Instructions.srt

    031. CISC vs RISC Instructions.vtt

    032. The PlayStation Graphics System.mp4

    032. The PlayStation Graphics System.srt

    032. The PlayStation Graphics System.vtt

    033. Drawing Primitives.mp4

    033. Drawing Primitives.srt

    033. Drawing Primitives.vtt

    034. GPU Packets.mp4

    034. GPU Packets.srt

    034. GPU Packets.vtt

    035. Sending Display Control Packets to GP1.mp4

    035. Sending Display Control Packets to GP1.srt

    035. Sending Display Control Packets to GP1.vtt

    036. Sending VRAM Access Packets to GP0.mp4

    036. Sending VRAM Access Packets to GP0.srt

    036. Sending VRAM Access Packets to GP0.vtt

    037. Clear Display Area.mp4

    037. Clear Display Area.srt

    037. Clear Display Area.vtt

    038. Drawing a Flat-Shaded Triangle.mp4

    038. Drawing a Flat-Shaded Triangle.srt

    038. Drawing a Flat-Shaded Triangle.vtt

    039. Drawing a Flat-Shaded Quad.mp4

    039. Drawing a Flat-Shaded Quad.srt

    039. Drawing a Flat-Shaded Quad.vtt

    040. Drawing a Gouraud-Shaded Triangle.mp4

    040. Drawing a Gouraud-Shaded Triangle.srt

    040. Drawing a Gouraud-Shaded Triangle.vtt

    041. Flat-Shaded Triangle Subroutine.mp4

    041. Flat-Shaded Triangle Subroutine.srt

    041. Flat-Shaded Triangle Subroutine.vtt

    042. Coding our Flat Triangle Subroutine.mp4

    042. Coding our Flat Triangle Subroutine.srt

    042. Coding our Flat Triangle Subroutine.vtt

    043. Stack & Stack Pointer.mp4

    043. Stack & Stack Pointer.srt

    043. Stack & Stack Pointer.vtt

    044. Stack Parameters.mp4

    044. Stack Parameters.srt

    044. Stack Parameters.vtt

    045. Stack & Heap Space.mp4

    045. Stack & Heap Space.srt

    045. Stack & Heap Space.vtt

    046. Variables.mp4

    046. Variables.srt

    046. Variables.vtt

    047. Variable Alignment.mp4

    047. Variable Alignment.srt

    047. Variable Alignment.vtt

    048. Vector Alignment.mp4

    048. Vector Alignment.srt

    048. Vector Alignment.vtt

    049. Copying Image Data to VRAM.mp4

    049. Copying Image Data to VRAM.srt

    049. Copying Image Data to VRAM.vtt

    050. Using Bitshifting to Multiply & Divide.mp4

    050. Using Bitshifting to Multiply & Divide.srt

    050. Using Bitshifting to Multiply & Divide.vtt

    051. 24BPP Display Mode.mp4

    051. 24BPP Display Mode.srt

    051. 24BPP Display Mode.vtt

    052. Taking Advantage of our Delay Slots.mp4

    052. Taking Advantage of our Delay Slots.srt

    052. Taking Advantage of our Delay Slots.vtt

    053. Moving from MIPS Assembly to C.mp4

    053. Moving from MIPS Assembly to C.srt

    053. Moving from MIPS Assembly to C.vtt

    054. Installing Tools on Windows 11.mp4

    054. Installing Tools on Windows 11.srt

    054. Installing Tools on Windows 11.vtt

    055. Installing Tools on Windows XP.mp4

    055. Installing Tools on Windows XP.srt

    055. Installing Tools on Windows XP.vtt

    056. Compiling a Simple Psy-Q Project.mp4

    056. Compiling a Simple Psy-Q Project.srt

    056. Compiling a Simple Psy-Q Project.vtt

    057. Double-Buffer Screen.mp4

    057. Double-Buffer Screen.srt

    057. Double-Buffer Screen.vtt

    058. Psy-Q Integer Data Types.mp4

    058. Psy-Q Integer Data Types.srt

    058. Psy-Q Integer Data Types.vtt

    059. Psy-Q Primitive Types.mp4

    059. Psy-Q Primitive Types.srt

    059. Psy-Q Primitive Types.vtt

    060. Ordering Table & Primitive Buffer.mp4

    060. Ordering Table & Primitive Buffer.srt

    060. Ordering Table & Primitive Buffer.vtt

    061. Sorting Primitives into the OT.mp4

    061. Sorting Primitives into the OT.srt

    061. Sorting Primitives into the OT.vtt

    062. Sorting a Gouraud Quad into the OT.mp4

    062. Sorting a Gouraud Quad into the OT.srt

    062. Sorting a Gouraud Quad into the OT.vtt

    063. A Review of Pointers.mp4

    063. A Review of Pointers.srt

    063. A Review of Pointers.vtt

    064. The Arrow Operator.mp4

    064. The Arrow Operator.srt

    064. The Arrow Operator.vtt

    065. A Review of 3D Projection.mp4

    065. A Review of 3D Projection.srt

    065. A Review of 3D Projection.vtt

    066. Vertices & Face Indices.mp4

    066. Vertices & Face Indices.srt

    066. Vertices & Face Indices.vtt

    067. The Geometry Transformation Engine.mp4

    067. The Geometry Transformation Engine.srt

    067. The Geometry Transformation Engine.vtt

    068. Basic 3D Transformations.mp4

    068. Basic 3D Transformations.srt

    068. Basic 3D Transformations.vtt

    069. RotTransPers Function.mp4

    069. RotTransPers Function.srt

    069. RotTransPers Function.vtt

    070. Coding a Rotating 3D Cube.mp4

    070. Coding a Rotating 3D Cube.srt

    070. Coding a Rotating 3D Cube.vtt

    071. Normal Clip.mp4

    071. Normal Clip.srt

    071. Normal Clip.vtt

    072. Coding Quads as Cube Faces.mp4

    072. Coding Quads as Cube Faces.srt

    072. Coding Quads as Cube Faces.vtt

    073. Reviewing Floating-Point Numbers.mp4

    073. Reviewing Floating-Point Numbers.srt

    073. Reviewing Floating-Point Numbers.vtt

    074. Fixed-Point Numbers.mp4

    074. Fixed-Point Numbers.srt

    074. Fixed-Point Numbers.vtt

    075. Implementing a Bouncing Cube.mp4

    075. Implementing a Bouncing Cube.srt

    075. Implementing a Bouncing Cube.vtt

    076. Different Transform Matrix per Object.mp4

    076. Different Transform Matrix per Object.srt

    076. Different Transform Matrix per Object.vtt

    077. Wait, Can I use Floats.mp4

    077. Wait, Can I use Floats.srt

    077. Wait, Can I use Floats.vtt

    078. GTE Register Set.mp4

    078. GTE Register Set.srt

    078. GTE Register Set.vtt

    079. Inline GTE Instructions.mp4

    079. Inline GTE Instructions.srt

    079. Inline GTE Instructions.vtt

    080. RTPT vs. RTPS.mp4

    080. RTPT vs. RTPS.srt

    080. RTPT vs. RTPS.vtt

    081. Reading Joypad State.mp4

    081. Reading Joypad State.srt

    081. Reading Joypad State.vtt

    082. Joypad Input with BIOS Functions.mp4

    082. Joypad Input with BIOS Functions.srt

    082. Joypad Input with BIOS Functions.vtt

    083. Joypad Header & Implementation.mp4

    083. Joypad Header & Implementation.srt

    083. Joypad Header & Implementation.vtt

    084. Header File for OT & Primitive Buffer.mp4

    084. Header File for OT & Primitive Buffer.srt

    084. Header File for OT & Primitive Buffer.vtt

    085. Header File for Display Routines.mp4

    085. Header File for Display Routines.srt

    085. Header File for Display Routines.vtt

    086. Camera Space.mp4

    086. Camera Space.srt

    086. Camera Space.vtt

    087. The Look-At Transformation.mp4

    087. The Look-At Transformation.srt

    087. The Look-At Transformation.vtt

    088. The LookAt Function.mp4

    088. The LookAt Function.srt

    088. The LookAt Function.vtt

    089. Coding the Look-At Camera Model.mp4

    089. Coding the Look-At Camera Model.srt

    089. Coding the Look-At Camera Model.vtt

    090. CD-ROM Basics.mp4

    090. CD-ROM Basics.srt

    090. CD-ROM Basics.vtt

    091. Generating an ISO on Windows XP.mp4

    091. Generating an ISO on Windows XP.srt

    091. Generating an ISO on Windows XP.vtt

    092. Generating an ISO on Windows 11.mp4

    092. Generating an ISO on Windows 11.srt

    092. Generating an ISO on Windows 11.vtt

    093. A Function to Read Files from the CD.mp4

    093. A Function to Read Files from the CD.srt

    093. A Function to Read Files from the CD.vtt

    094. Understanding the MODEL.BIN File.mp4

    094. Understanding the MODEL.BIN File.srt

    094. Understanding the MODEL.BIN File.vtt

    095. Dynamically Allocating Buffers.mp4

    095. Dynamically Allocating Buffers.srt

    095. Dynamically Allocating Buffers.vtt

    096. Heap Initialization on Windows 11.mp4

    096. Heap Initialization on Windows 11.srt

    096. Heap Initialization on Windows 11.vtt

    097. Interpreting Bytes as Numbers.mp4

    097. Interpreting Bytes as Numbers.srt

    097. Interpreting Bytes as Numbers.vtt

    098. Handling Different Order of Bytes.mp4

    098. Handling Different Order of Bytes.srt

    098. Handling Different Order of Bytes.vtt

    099. Reading Vertices & Faces from a File.mp4

    099. Reading Vertices & Faces from a File.srt

    099. Reading Vertices & Faces from a File.vtt

    100. UV Coordinates, TPAGE, & CLUT.mp4

    100. UV Coordinates, TPAGE, & CLUT.srt

    100. UV Coordinates, TPAGE, & CLUT.vtt

    101. Installing TIM Tool.mp4

    101. Installing TIM Tool.srt

    101. Installing TIM Tool.vtt

    102. TIM File Format.mp4

    102. TIM File Format.srt

    102. TIM File Format.vtt

    103. Read TIM File from the CD.mp4

    103. Read TIM File from the CD.srt

    103. Read TIM File from the CD.vtt

    104. Textured Cube Faces.mp4

    104. Textured Cube Faces.srt

    104. Textured Cube Faces.vtt

    105. Wobbly Textures.mp4

    105. Wobbly Textures.srt

    105. Wobbly Textures.vtt

    106. Polygon Jitter.mp4

    106. Polygon Jitter.srt

    106. Polygon Jitter.vtt

    107. Dev Tools CD Samples.mp4

    107. Dev Tools CD Samples.srt

    107. Dev Tools CD Samples.vtt

    108. Intro to our Final Project.mp4

    108. Intro to our Final Project.srt

    108. Intro to our Final Project.vtt

    109. Importing Project Assets.mp4

    109. Importing Project Assets.srt

    109. Importing Project Assets.vtt

    110. PRM File Layout.mp4

    110. PRM File Layout.srt

    110. PRM File Layout.vtt

    111. Reading Object Name from PRM File.mp4

    111. Reading Object Name from PRM File.srt

    111. Reading Object Name from PRM File.vtt

    112. Reading Vertices from PRM File.mp4

    112. Reading Vertices from PRM File.srt

    112. Reading Vertices from PRM File.vtt

    113. Handling Different Primitive Types.mp4

    113. Handling Different Primitive Types.srt

    113. Handling Different Primitive Types.vtt

    114. Reading Primitives from PRM File.mp4

    114. Reading Primitives from PRM File.srt

    114. Reading Primitives from PRM File.vtt

    115. Drawing Flat-Shaded Object Faces.mp4

    115. Drawing Flat-Shaded Object Faces.srt

    115. Drawing Flat-Shaded Object Faces.vtt

    116. Using sizeof with Variable Name.mp4

    116. Using sizeof with Variable Name.srt

    116. Using sizeof with Variable Name.vtt

    117. CMP File Layout.mp4

    117. CMP File Layout.srt

    117. CMP File Layout.vtt

    118. Reading Number of Textures from File.mp4

    118. Reading Number of Textures from File.srt

    118. Reading Number of Textures from File.vtt

    119. Reading TIM Sizes from File.mp4

    119. Reading TIM Sizes from File.srt

    119. Reading TIM Sizes from File.vtt

    120. A Function to Extract LZSS Data.mp4

    120. A Function to Extract LZSS Data.srt

    120. A Function to Extract LZSS Data.vtt

    121. Texture Structs.mp4

    121. Texture Structs.srt

    121. Texture Structs.vtt

    122. Uploading CMP Textures to VRAM.mp4

    122. Uploading CMP Textures to VRAM.srt

    122. Uploading CMP Textures to VRAM.vtt

    123. Global Texture Store Array.mp4

    123. Global Texture Store Array.srt

    123. Global Texture Store Array.vtt

    124. Rendering Textured Triangles.mp4

    124. Rendering Textured Triangles.srt

    124. Rendering Textured Triangles.vtt

    125. Visualizing Textured 3D Objects.mp4

    125. Visualizing Textured 3D Objects.srt

    125. Visualizing Textured 3D Objects.vtt

    126. Loading Multiple CMP Files.mp4

    126. Loading Multiple CMP Files.srt

    126. Loading Multiple CMP Files.vtt

    127. Exercise Linked List of Objects.mp4

    127. Exercise Linked List of Objects.srt

    127. Exercise Linked List of Objects.vtt

    128. Linked List Implementation.mp4

    128. Linked List Implementation.srt

    128. Linked List Implementation.vtt

    129. Joypad Press & Release.mp4

    129. Joypad Press & Release.srt

    129. Joypad Press & Release.vtt

    130. Reading Scene Objects from CD.mp4

    130. Reading Scene Objects from CD.srt

    130. Reading Scene Objects from CD.vtt

    131. Camera-Object Distance Check.mp4

    131. Camera-Object Distance Check.srt

    131. Camera-Object Distance Check.vtt

    132. Drawing Scene Objects.mp4

    132. Drawing Scene Objects.srt

    132. Drawing Scene Objects.vtt

    133. Track Sections & Faces.mp4

    133. Track Sections & Faces.srt

    133. Track Sections & Faces.vtt

    134. Structs for Sessions & Faces.mp4

    134. Structs for Sessions & Faces.srt

    134. Structs for Sessions & Faces.vtt

    135. Reading Vertices, Faces, & Sections.mp4

    135. Reading Vertices, Faces, & Sections.srt

    135. Reading Vertices, Faces, & Sections.vtt

    136. Function to Render Track Sections.mp4

    136. Function to Render Track Sections.srt

    136. Function to Render Track Sections.vtt

    137. Shrinking Track Vertices.mp4

    137. Shrinking Track Vertices.srt

    137. Shrinking Track Vertices.vtt

    138. Exercise Testing Face Flags.mp4

    138. Exercise Testing Face Flags.srt

    138. Exercise Testing Face Flags.vtt

    139. Drawing Quad Lines.mp4

    139. Drawing Quad Lines.srt

    139. Drawing Quad Lines.vtt

    140. Avoiding the GTE 16-bit Limitation.mp4

    140. Avoiding the GTE 16-bit Limitation.srt

    140. Avoiding the GTE 16-bit Limitation.vtt

    141. Clamping Overflow Values.mp4

    141. Clamping Overflow Values.srt

    141. Clamping Overflow Values.vtt

    142. Loading Track Texture Tiles.mp4

    142. Loading Track Texture Tiles.srt

    142. Loading Track Texture Tiles.vtt

    143. Manually Position Textures in VRAM.mp4

    143. Manually Position Textures in VRAM.srt

    143. Manually Position Textures in VRAM.vtt

    144. Loading Track Face UV Coords.mp4

    144. Loading Track Face UV Coords.srt

    144. Loading Track Face UV Coords.vtt

    145. Flip Face Texture.mp4

    145. Flip Face Texture.srt

    145. Flip Face Texture.vtt

    146. Tessellation & Polygon Subdivision.mp4

    146. Tessellation & Polygon Subdivision.srt

    146. Tessellation & Polygon Subdivision.vtt

    147. Drawing Quads Recursively.mp4

    147. Drawing Quads Recursively.srt

    147. Drawing Quads Recursively.vtt

    148. A Function to Draw Quads Recursively.mp4

    148. A Function to Draw Quads Recursively.srt

    148. A Function to Draw Quads Recursively.vtt

    149. Subdividing UV Coordinates.mp4

    149. Subdividing UV Coordinates.srt

    149. Subdividing UV Coordinates.vtt

    150. T-junctions.mp4

    150. T-junctions.srt

    150. T-junctions.vtt

    code.zip

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